
Odeeo Launches the World’s First In-Game Audio Advertising Adapter for MAX
We’re thrilled to launch the world’s first in-game audio advertising adapter for MAX, AppLovin’s in-app mediation platform. As part of our mission to grow the
We’re thrilled to launch the world’s first in-game audio advertising adapter for MAX, AppLovin’s in-app mediation platform. As part of our mission to grow the
It’s becoming harder to make money developing hyper-casual games. New rules from app stores, like the recent Google Play store changes, are restricting ad opportunities.
More than ever, now feels like a real turning point for free-to-play games. The app stores are pushing drastic changes and monetization partners are consolidating.
In the wake of Google’s recent ad policy changes, hyper-casual developers are worried about how this could affect their earning potential. Our Co-Founder & CEO
Hyper-casual game developers and publishers are constantly looking for ways to increase their revenue. They face a rapidly changing environment and must move fast to
Hyper-casual game developers and publishers are constantly looking for ways to increase their revenue stream in an industry that is rapidly changing and growing. White
Navigating through Sonic Waves I can’t believe that 2021 is about to end – It feels like only yesterday Elad and I co-founded Odeeo and
Odeeo’s Advertising Solution Yields Incremental Revenue We’re picking this up right where we left off! In this second and final part of the Deconstructor of
All About Odeeo! Our Co-Founder & CEO Amit Monheit was on the latest episode of the Deconstructor of Fun podcast as a part of their
Our First Case Study Is Live! The world of mobile gaming and in particular the hyper-casual genre has exploded during the last couple of years.